![]() But we believe that the game has already turned out to be quite deep in terms of various combinations of abilities, so we decided to focus on the current set.Īfter all, this is our first game, and we will definitely expand the possibilities and variability in the future, but this time it was necessary to maintain a balance between ambition, common sense and the release date. Yes, of course! There is no room for guile. Have you planned to add more combinations of abilities to enhance the interaction of different polymers with each other and increase the variability of the combat system? But we assure you that players will be able to see several new abilities already in the upcoming first DLC. For this reason, we decided to focus on an even number of them. But at some point we realized that we needed to focus on the most interesting and combined with each other in order to bring at least some of them to a pre-release state.Īs a result, we realized that the high dynamics of battles in our game greatly limits the buttons for abilities.
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